
01Bunkers and outposts
Assault
First through the door. Last to leave.
Clears bunkers, outposts and facilities room by room, and holds what it takes.
RidesSpartan · Cyclone · MTC · MDC · Asgard
Train for Assault →
Exo Astra Marines
Bunkers, outposts, ships in space. We drop in with armor and air cover, take it, and hold it.
Terram tenemusWe hold the ground
Four teams

01Bunkers and outposts
First through the door. Last to leave.
Clears bunkers, outposts and facilities room by room, and holds what it takes.
RidesSpartan · Cyclone · MTC · MDC · Asgard
Train for Assault →
02Ships in space
The fight doesn't end at the hull.
Crosses to a stopped ship, gets inside and fights deck by deck to the bridge.
RidesValkyrie · Prowler · Legionnaire Coming
Train for Breach →
03The landing zone
We bring the heavy weapons.
Rolls off the carrier, keeps enemy air off the landing zone and breaks what the rifles can't.
RidesNova · Ballista · Centurion
Train for Armor →
04Over the objective
Escort on the way in. Fire on call.
Launches off the carriers, guards the drop, then strikes for the troops on the ground.
RidesSuper Hornet · Gladiator · Hornet Tracker · Paladin
Train for Air Wing →
Combined assault
The Idris-P holds orbit, two Liberators bring the armor and fighters, three Asgards bring the troops, and the whole unit lands on one objective.
Earn your patch
TrainingQualified
Recon and medics have their own units: Exo Astra Recon · Exo Astra Rescue